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The old man glitch is a well-known glitch in Pokémon Red and Blue, and an extension of the Fight Safari Zone Pokémon trick. It is one of the methods by which the player can encounter MissingNo. and 'M (00), and almost certainly the most famous method. Its name comes from the old man in Viridian City, who is required to begin the glitch. It should not be confused with the related item duplication glitch, which is most easily performed by first performing the old man glitch.

This glitch was not present in the Japanese Pokémon Red, Green, or Pokémon Blue. This glitch was fixed in the Spanish and Italian versions of Pokémon Red and Blue by making the shore tiles act as water tiles, but still remains in the German and French versions of Pokémon Red and Blue; however, in the French version, the game freezes upon encountering a MissingNo. or 'M (00). This glitch was removed in all versions of Pokémon Yellow by blanking the data for wild Pokémon before overwriting it, and reprogramming the shore tiles to not call any wild Pokémon.

  • 3Results
    • 3.2Preset names

Performing the glitch

The glitch is a special case of the Fight Safari Zone Pokémon trick. To perform the glitch, the player must talk to the old man located in the north of Viridian City and allow him to demonstrate how to catch a Pokémon. After the demonstration, the player should immediately Fly to Cinnabar Island. Here, the player should surf up and down along the east coast of the island where the water is touching the land without leaving Cinnabar Island. Wild Pokémon will appear, based on the player's name.

ByOld_Stigma
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Effects

The wild Pokémon that appear are based on the index numbers of the characters in the player's name. The third, fifth, seventh, ninth, and eleventh slots of the player's name are the species of Pokémon that will appear (see table below). The second slot of the player's name becomes the level of the Pokémon caused to appear by the third slot, the fourth slot for the fifth slot, the sixth slot for the seventh slot, the eighth slot for the ninth slot, and the tenth slot for the eleventh slot. However, due the seven character name limit, only the first seven slots can be directly chosen by the player; the remaining slots contain filler data that varies with the method that was used to choose the player's name. Regardless of the method used, the player's name is terminated by a special character to mark the end of the name which has the index number 80.

If the player uses a custom name, all characters after the end of name marker are blank (00). This causes 'M (00) to appear at level 0, and if the player's name has an odd number of characters, at level 80 as well (due to the positioning of the end of name marker). Due to the ninth through eleventh slots necessarily being blank for custom names (due to the character limit for names), 'M (00) can always appear for custom names.

Chips

If the player uses a preset name, instead of the following bytes being blank, they are filled by the sequence of other preset names separated by end of name markers (with NEW NAME after the last preset name). As such, 'M (00) will not appear when using a preset name.

Results

Custom name

This table demonstrates what Pokémon specific characters in the player's name will cause to appear, or the level of the Pokémon that they will cause to appear. Only characters possible to include in the player's name are included; the null character (0) cannot be inserted by the player, but instead fills the remaining slots after the end of name marker (80) at the end of the player's name. Glitch Trainers are in bold.

Pokémon Level
'M (00)0
MissingNo.80
MissingNo.127
AGolduck128
BHypno129
CGolbat130
DMewtwo131
ESnorlax132
FMagikarp133
GMissingNo.134
HMissingNo.135
IMuk136
JMissingNo.137
KKingler138
LCloyster139
MMissingNo.140
NElectrode141
OClefable142
PWeezing143
QPersian144
RMarowak145
SMissingNo.146
THaunter147
UAbra148
VAlakazam149
WPidgeotto150
XPidgeot151
YStarmie152
ZBulbasaur153
(Venusaur154
)Tentacruel155
:MissingNo.156
;Goldeen 157
[Seaking158
]MissingNo.159
aMissingNo.160
bMissingNo.161
cMissingNo.162
dPonyta163
eRapidash164
fRattata165
gRaticate166
hNidorino167
iNidorina168
jGeodude169
kPorygon170
lAerodactyl171
mMissingNo.172
nMagnemite173
oMissingNo.174
pMissingNo.175
qCharmander176
rSquirtle177
sCharmeleon178
tWartortle179
uCharizard180
vMissingNo.181
wMissingNo. (Kabutops Fossil form)182
xMissingNo. (Aerodactyl Fossil form)183
yMissingNo. (Ghost form)184
zOddish185
PK225
MNPokémon Prof.226
Chief227
?Rocket230
!Cooltrainer♂231
Blaine239
×Gentleman241
.242
/243
,Lorelei244
Channeler245

Preset names

Choosing a preset name will result in different results to inputting a custom name. Inputting a custom name which is the same as a preset name will not cause the glitch to behave as if a preset name was chosen.

Preset names function differently because they are stored one after the other in the game data, separated by the end of name marker, whereas custom names are succeeded by zeros after the end of name marker. In English Pokémon Red, the player's name is stored as 'RED<end>ASH<end>JACK<end>NEW NAME', starting from the selected name; in English Pokémon Blue, the player's name is stored as 'BLUE<end>GARY<end>JOHN<end>NEW NAME', likewise starting from the selected name.

Due to the names extending past the usual seven character limit, the ninth and eleventh characters are also used to determine the wild Pokémon, and their levels are determined by the eighth and tenth characters, respectively. These characters are usually null, so cause 'M (00) to appear, and Pokémon to appear at level 0, respectively. Because of this, unlike when inputting a custom name, 'M (00) do not appear when using a preset name. Characters after the eleventh are ignored.

Pokémon Red

The numbers in parentheses are the index number of the specific MissingNo. in hexadecimal.

Name Level 1 Pokémon 1 Level 2 Pokémon 2 Level 3 Pokémon 3 Level 4 Pokémon 4 Level 5 Pokémon 5
RED 132Mewtwo 80Golduck 146MissingNo. (87) 80MissingNo. (89) 128Golbat
ASH 146MissingNo. (87) 80MissingNo. (89) 128Golbat 138MissingNo. (50) 141Snorlax
JACK 128Golbat 138MissingNo. (50) 141Snorlax 150MissingNo. (7F) 141Golduck

Pokémon Blue

The numbers in parentheses are the index number of the specific MissingNo. in hexadecimal.

Name Level 1 Pokémon 1 Level 2 Pokémon 2 Level 3 Pokémon 3 Level 4 Pokémon 4 Level 5 Pokémon 5
BLUE 139Abra 132MissingNo. (50) 134Golduck 145Starmie 80MissingNo. (87)
GARY 128Marowak 152MissingNo. (50) 137Clefable 135Electrode 80Electrode
JOHN 142MissingNo. (87) 141MissingNo. (50) 141Snorlax 150MissingNo. (7F) 141Golduck

Cause

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Explanation of why it does not occur in the Japanese versions.

When the game sets up the battle between the old man and a wildWeedle, it needs to temporarily change the player's name to 'OLD MAN' so that it will display that name, rather than the player's entered name, during the battle.

The programmers decided to use the space where data for wild Pokémon found in the grass is stored (which is completely blank in Viridian City, as only Surfing and Fishing data is used) to save the player's name temporarily. Normally, this would cause no abnormal activity, as this data is overwritten when the player moves to a different area.

In all cities, however, this data remains blank, and so the data is never overwritten (as there is nothing new to overwrite it with), and thus, the data that was last entered (be it the player's name or the wild Pokémon data from another area) remains in place. This itself still causes no harm; however, an oversight in the programming of the tiles used to denote the shore of Cinnabar Island marks them as equivalent to grass. As all water routes have no real grass on them, likewise, the data is not overwritten, and so whatever data is in the slots for wild Pokémon found in the grass is used, be it the player's name or wild Pokémon found elsewhere, such as the Safari Zone.

The name of the player has six hexadecimal values in it. The game needs only three 'slots' of wild Pokémon data to store this.

The species of wild Pokémon the player encounters along the coast are determined by the third, fifth, and seventh characters of the player's name, while their levels are determined by the second, fourth, and sixth characters, respectively. The game also reads the ninth and eleventh slots as wild Pokémon and the eighth and tenth slots as their respective levels; however, due to the seven character name limit, these slots are not used unless using a preset name, so are blank (00), causing 'M (00) to appear at level 0.

Slots

Other coast related exploits

See also: Fight Safari Zone Pokémon trick
A Golbat affected by the glitch in Pokémon Stadium

Because Cinnabar Island has no wild Pokémon data but the potential for wild Pokémon to appear, and that wild Pokémon data is not formatted when entering a new area, any location that can be flown from can have its wild Pokémon available on the coast.

This includes the Safari Zone, so players can encounter Safari Pokémon under normal battling circumstances. Since the old man only writes to the first eleven wild Pokémon addresses, it means that extra Pokémon may be accessible even if the player's name is eleven characters long (which is possible with preset names). This grass Pokémon data is mapped to three 'uncommon encounters' and two 'rare encounters'.

Due to being able to find Pokémon over level 100, it is possible to trigger glitches relating to Pokémon with levels that are too high. If Pokémon over level 100 receives experience by battle, it will automatically go to level 100; Rare Candies will level up the Pokémon normally. If the Pokémon's remaining HP is already low, dropping to level 100 can cause the HP to drop to negative number, but it will be interpreted as a very high number, similarly to the Pomeg glitch. In Pokémon Stadium, HP is shown as the actual amount; in Pokémon Stadium 2, it will act as if its HP was full.

Reportedly, the first coast exploit discovered involved performing an in-game trade with an NPC and surfing on the coast.[1] This results in five level 80 hex:50 MissingNo. because the encounters are affected by the trade Pokémon's OT name. Specifically, grass data is overwritten with '5D 50 50 50 50 50 50 50 50 50 50'. The 5D byte is a control character that prints 'TRAINER' and the rest of the bytes are 'end name' characters.

Trading or fighting in the Cable Club overwrites the wild Pokémon data with the opponent's name, and by using the poison method of the Cable Club escape glitch one may escape from the Cable Club and keep the stored grass Pokémon data that normally disappears after resetting the game (even after trading). Note that battling heals the user's Pokémon, meaning that the player has to do this glitch by bringing up the trade screen.

This Cable Club coast exploit has an unexplained complication of affecting encounters further than uncommon Pokémon 1 (D891); for example, glitch Trainer FD can appear on the coast through this method.

Video of the trade NPC exploit:

ByChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Video of the Cable Club trade exploit (which requires the Cable Club escape glitch)

ByChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

References

  1. Okk's MissingNo. guide


Main
Multiple
generations:
Cloning glitches • Glitch Pokémon • Glitch Trainers
Error messages • Arbitrary code execution
Generation I:-- • 0 ERROR • Broken hidden items • Cable Club escape glitch • Experience underflow glitch
Fight Safari Zone Pokémon trick • Glitch City • Item duplication glitch • Item underflow • Mew glitch
Old man glitch • Pewter Gym skip glitch • Pokémon merge glitch • Rhydon glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch • Time Capsule exploit • ZZAZZ glitch
Generation II:Bug-Catching Contest data copy glitch • Celebi Egg glitch • Coin Case glitches • Experience underflow glitch
Glitch dimension • Glitch Egg • Sketch glitch • Teru-sama • Time Capsule exploit • Trainer House glitches • GS Ball mail glitch
Generation III:Berry glitch • Dive glitch • Pomeg glitch • Glitzer Popping
Generation IV:Acid rain • GTS glitches • Mimic glitch
Pomeg glitch • Rage glitch • Surf glitch • Tweaking • Pal Park Retire glitch
Generation V:Sky Drop glitch • Frozen Zoroark glitch • Choice item lock glitch • Charge move replacement glitch
Generation VI:Lumiose City save glitch • Symbiosis Eject Button glitch • Choice item lock glitch • Charge move replacement glitch
Generation VII:Choice item lock glitch • Charge move replacement glitch
Generation VIII:Charge move replacement glitch
Glitch effects:Game freeze • Glitch battle • Glitch song
Gen I only: Glitch screen • TMTRAINER effect • Inverted sprites
Gen II only: Glitch dimension
Lists:Glitch moves • Glitch types
Glitch Pokémon (Gen I • Gen II • Gen III • Gen IV • Gen V • Gen VI • Gen VII • Gen VIII)
Glitches (Gen I • Gen II • Gen III • Gen IV • Gen V • Gen VI • Gen VII • Gen VIII • Spin-off)

This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.
Retrieved from 'https://bulbapedia.bulbagarden.net/w/index.php?title=Old_man_glitch&oldid=3181626'


Casinos have more slot machines than all of the other games combined. But unlike many casino games, the slots still have some secrets.

Looking to play slots online? Check out one of the sites above!

Here’s a list of 15 slot machine secrets the casinos don’t want you to know about.

1. Slot placement isn’t random

Although casinos would like you to think that everything on the floor is placed in a completely random way for ease of access and aesthetics, this certainly isn’t the case.

Every square foot of the casino is analyzed, measured, and reported on by the casino gaming department. Traffic patterns are monitored and value is placed on certain areas of the casino to determine which slots or games to place in that area.

Usually, the highest yield slots are placed in the most popular locations in the casino. On top of this, the most popular slots are also placed in these areas to attract players into the casino to play.

So now you know that those slots that are most prominent and visible are the ones that make the most money for the casino, which means they’re also the most disadvantageous for the player. Head towards the back of the casino next time you want to play slot machines to find a better value.

Pop

2. Some slots pay out more than others

Not all slot machines are created equal, and this means they all don’t pay out at the same rate.

Generally speaking, video slots pay out less than classic reel slots. This is because reel slots are cheaper to run and maintain, and aren’t as appealing to the player as the video slot.

Video slots are now extravagant and have pop-culture themes, which attracts more players. Because of this, the casinos can dial down the payout rate.

Alternatively, the classic slots aren’t as popular or appealing anymore so the casinos will dial up the payout rate to attract more players, and subsequently keep you at the slot longer. I suggest you do a bit of searching on the internet about slot payout rates as this information is widely available, particularly for popular gaming locations.

3. The slots club doesn’t exist to reward you

This is one of the biggest cons in the gambling industry. You know how the casinos promote themselves as giving back to the player and rewarding you for your play? This is all a lie.

Now, I’m not saying you won’t get some free play credits, access to promotions, and other comps for being a part of the slot or player’s club, but this isn’t why it exists. It exists to provide the casino marketing department with player data so that they can attract and retain you as a customer.

Yes, that’s right, all the free money and comps you get out of the casino are from the marketing department. They will analyze your play, movement, likes, dislikes, and betting patterns to determine how best to market themselves to you so that you return.

The slots club is a powerful marketing tool, and while it’s always a good idea to join and use your card whenever you play, don’t fool yourself into thinking that this is all done to reward you.

4. You can’t win at slots in the long run

People do win at slots all the time. They have big wins and small wins; the problem is that on a long enough timeline it’s impossible to win.

Slots are manufactured and programmed in a way to ensure that they only pay back a certain percentage of the money that’s placed into them by players. Usually, this is in the range of 70-90% but it can be far worse or better depending on where you’re playing.

No one would ever play if you didn’t win from time to time, so this is also built into the machines. Some casinos don’t want you to know this and in some US states, they don’t even have to tell you what the payout rate is. Fortunately, there are many states that do provide it to players, and I highly recommend taking advantage of that information.

Although it’s pretty common these days for players to know that you can’t win in the long run, some still don’t know, and those that are oblivious to this fact are loved by casinos.

5. Max betting is the best option

This one may seem counter-intuitive but it’s true. On most slots, max betting activates all the bonuses and jackpots and increases your odds of getting lucky and winning, which makes it the best option for players.

Pop

Although it doesn’t make too much of a difference, it still creates more favorable conditions for the player. The casinos don’t want you to know this because they want you to bet small and more often at a worse payout rate, which makes them more money in the long run.

One thing you certainly don’t want to do though is max-bet above your bankroll and burn through more money than you intended to. Playing more than you can afford to lose is playing right into the casino’s hands. If you can’t afford the max bet on a slot then drop down in denominations or move to a machine where the max bet is smaller and works within your bankroll.

6. Class 2 slots aren’t really slots at all

Sometimes you’ll come across slot machines that are classified as class 2 slots. These are usually found on native Indian reservations or racinos in the United States.

These aren’t traditional slots like what you would find in Las Vegas. Vegas slots are Class 3 slots and are proper slot machine games.

Class 2 slots are actually pre-programmed bingo games which present a slot face for entertainment purposes. Class 3 slots are usually illegal in the jurisdictions that have these slots bingo games, so game manufacturers and casinos combined their forces to come up with this alternative.

Sometimes you’ll see a small bingo card on the bottom corner of the screen which will straight away tell you that this is a class 2 slot machine. So, be warned, these machines are not slots at all and you’ll be effectively playing computer bingo when you start spinning on these.

7. Video slots pay out less than classic slots

Big fancy video slots will almost always pay out less than classic reel slots. This is because of the fact they’re more entertaining, draw more players and action, and cost the casinos a lot more to run and maintain.

These big machines often take up two to three times the amount of space compared to classic slots and tend to cost the casinos a lot more to keep them running. In order to maximize profits, the casinos will then dial down the payout rate on these machines so they still make enough money on them.

Immersive video slots are a huge moneymaker for the casino, so don’t go in thinking you have the same chance of winning on these compared to traditional old school slots. If you’re looking for better chances to win on slot machines, then stick to the classic slots.

8. Slots are completely random

Casinos don’t want you to know this, but slot machines are completely random in nature. Although they are weighted to pay out at a certain rate, this is still in line with the randomness of results that a slot will produce.

Each spin is completely independent of the previous spin. As an example, if you were to win the jackpot on one spin, then the likelihood of winning the jackpot on the next spin is exactly the same. No previous events impact future events. This isn’t how they work.

Casinos don’t want you to know this because they want you to think slots are “hot” or “cold”, because that will cloud your judgment in respect to how much you play and gamble. This works out better for them in the long run so they are happy for these myths to grow and spread.

9. All of your play is tracked

From the moment you sit down at a slot and enter your player card and cash, every movement you make is tracked automatically by the casino. Slot machines are now networked and have sophisticated hardware and software to track everything you do.

This information is collected, analyzed, and insight reports are developed and delivered to the casino marketing department so they can work out the best possible way to market their casino and slots to you so that you keep coming back and play more. If you don’t want your play tracked then simply don’t use your player’s card, but then you won’t get any casino comps.

In the near future, if it’s not being used already, casino marketing departments will start using security infrastructure to monitor and track your play irrespective of whether you use your card or not. Facial recognition programs will detect you, associate you with a player’s card or create a new player account and track everything you do on a video feed.

This is a bit scary and it shows the lengths casinos will go to. If you play online, everything is tracked under your player account, so it’s easier for online casinos to monitor what you do in this respect.

10. Payout tickets are more likely to be put back into a machine

Over the past 20 years, casinos have slowly phased out cash payouts at slots. These days you’ll likely receive a ticket when you cash out, which you then must take to a cash-out machine or the cage to exchange for cash.

While the casinos will claim this is for your convenience, one of the main reasons they’ve made this change is to disassociate you from the fact you’re holding money. This is similar to what they do with chips on table games.

Psychological studies have proven that people are far more likely to gamble more with a ticket or chips, as opposed to cash. So don’t be fooled into placing your ticket into another slot on the way to cashing out, they’ve done this on purpose. I’d recommend that you always cash the tickets out for cash every time, instead of keeping it for play later.

11. Slot arms don’t exist as much anymore because they slow down play

Back in the day, pretty much every slot machine had an arm, or lever, that you pull to activate the spin. These days it’s much harder to find machines that have these.

While there are a few reasons for this, the main reason and the one the casinos don’t want you to know is because using a lever is much slower when compared to pressing a button. Casinos want you to be playing as quickly as possible when it comes to slots because the more you spin the more the odds move in their favor.

So by having buttons instead of levers the game moves a lot faster. Some may even say they’ve removed the lever so people don’t refer to slot machines as one-armed bandits anymore, but that may just be here-say.

12. Games are designed to be played as fast as possible

As we touched on in the previous secret, casinos want you to play whatever game you’re on as quickly as possible. While one of the main measurements on a slot is the time spent playing, they also want you to play as quickly as possible.

This increases the yield on the machine for the casino, meaning they make more money. Consider this, if you have a bank of widely popular slots which many people want to play, and it takes 20 seconds per spin, that’s quite a lot of time.

If a spin takes five seconds then you’re getting four times the amount of play on that machine which results in much more money passing through. So, all the time the casinos are trying to think of ways to make games happen much faster. They don’t want you playing slowly, so make sure you take your time next time you sit down at a slot. After all, the more time you play the more entertainment value you get.

13. Slot sounds and graphics are designed to make you feel happy

One thing that casinos certainly don’t want you to know about is the fact that slot machine manufacturers have teams of psychologists and researchers that provide advice on what sounds, colors, movements and graphics to use in games in order to make the player feel as happy as possible.

Pop Slots Tricks

This is both good and bad. Firstly, it’s good if you’re playing for entertainment’s sake and know your limits when it comes to how much money you’re willing to play with. If this is the case then why not play a game that’s designed to make you feel happy.

Secondly, it’s bad when it comes to problem gamblers who don’t know when to stop and are chasing that happy feeling that the games give them. So this is a two-way street; that’s for sure. Casinos probably don’t want you to know this because it isn’t a great look.

14. Sometimes a win isn’t a win

One recent trend on slots is to play a jingle and show an animation showing that a player has had a win; this used to be a good thing and it meant you were making a profit, but not so much these days.

Much to the ire of lawmakers and the regulators, slot machines now play this jingle and imply a win, even when the spin results in less money won than you actually wagered on that spin in the first place. So this is essentially a loss and it’s trying to trick the player into thinking that they won.

Regulators are trying to have this outlawed but it will take some time. So, next time you’re playing don’t be fooled by the animation and sounds and the on-screen advice that says you’ve had a win. Make sure you check how much you ‘won’ when compared to how much you bet, before you celebrate.

15. Major progressive jackpots are played across multiple venues

Have you ever walked past a progressive jackpot slot machine and stared in awe at the huge jackpot which is currently available and is running into the millions of dollars?

If so, then you may not be aware that these slots are actually linked nationwide and the jackpot is played across thousands and thousands of machines and the casinos actually have no part in this prize.

Casinos don’t want you to know this of course; they want you to think that it’s just that machine so that you sit down and play and spin away thinking that you’re the only person who could possibly win that prize at that time.

These major progressive jackpot machines actually take a small cut from each bet you make and divert it to the major jackpot. So you should never play on one of these unless your ultimate goal is to win the life-changing money, and there’s certainly nothing wrong with that.

Conclusion

Casinos are designed to make money just like any business. The slot machines are a big piece of the profit puzzle so the casinos do everything they can to make them more profitable.

Pop Slots Tricks

Now that you know these 15 slot machine secrets the casinos don’t want you to know you can gamble as an informed player. If you love slots there’s no reason to stop playing, but you should know these secrets before you play again.